Hahaha it's an excellent game! I can see that you are trying to make this game as juicy as possible. The screen shakes, dash effects and effects from the machine...Meanwhile, the game logic is reasonable and almost finished (since there are few bugs and you must have tested it). However, when the player is picking up props, the props can be attached directly to the player if the player is close enough to a specific range. By the way, the movement of the enemy is fundamental while the core interest in your game is trying to avoid the enemy. Some extra move behavior for the enemy will make this game better I think :)
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Hahaha it's an excellent game! I can see that you are trying to make this game as juicy as possible. The screen shakes, dash effects and effects from the machine...Meanwhile, the game logic is reasonable and almost finished (since there are few bugs and you must have tested it). However, when the player is picking up props, the props can be attached directly to the player if the player is close enough to a specific range. By the way, the movement of the enemy is fundamental while the core interest in your game is trying to avoid the enemy. Some extra move behavior for the enemy will make this game better I think :)